Reflection on Guided Design
After reading what I have about Guided Design, I would have to say that I’m an avid enthusiast of this approach to E-learning for three reasons: it’s relevant to the real world, it’s incredibly well-thought out, and the problem-solving skills fostered in this approach transfer so well to real-life applications. It does share the same emphasis on small groups as the A-T approach, but this does not make it dysfunctional: decisions are generally made in concert with peers in the real world, after all.
As stated by White and Coscarelli (1986), the Guided Design approach was developed “with the objective of helping students to become ‘adaptive, creative, independent people.’ He reasoned that before students could reach that goal, they would have to obtain three different types of skills: knowledge, decision-making, and values. Traditional teaching…typically concentrate(s) on only the first, knowledge. In order for students to learn decision-making skills and value skills a completely new educational system must be designed.” They state that a mentor is necessary to guide others stepwise in acquiring decision-making skills, that students must practice “applying these decision-making steps to progressively more difficult problems, and that the mentor “must be available at each step of the process to point out errors or answer questions.” That, in my opinion, creates a formidable task for the online teacher. I think that if the mentor is divorced from the milieu in which the problem-solving strategies are required, there may not be sufficient understanding on the part of the mentor to adequately supply the steps needed to solve a particular problem.
The Guided Design approach prescribes the following activities:
- Independent Study
Students are to learn the class material outside of class from “programmed instruction materials, audio-tutorial lectures, or a textbook supplemented by teaching notes.”
- Small Groups
“Students are organized into groups of 4-6 to apply their knowledge skills in solving unstructured, open-ended problems.”
- Guided Design Projects
“Each project is designed so that students must apply the course content material that they have just learned, thus creating a need for their knowledge skills.”
- Instructor as Model and Mentor
The instructor “must help to guide students through the decision-making process and show them how a professional applies both knowledge and values in solving real problems”, rather than simply being a “transmitter of knowledge.”
- Competency-Based Testing
“Tests are…developed from the performance objectives established for the independent study material.”
- Grading
“Grades are usually based on both test scores and grades assigned to project reports.”
Altogether, this is the most effective approach to preparing young people for the real world that I have seen to date: We have progressed from lecture format to mentorship and have begun to employ real-life situations requiring real-life problem solving techniques in a real-life manner. The only difference is, in the real world, you don’t get a grade: you eat or get eaten!
In addition, I am particularly enamored with White and Coscarelli’s attention to hierarchical analysis. They advise that the creation of a hierarchical analysis will force the instructor to “look at what (he/she) want(s) the students to learn and how all of the parts of the course fit together.” Hierarchical analysis implies that there are a number of skills to be learned in a Guided Design course, and that the mastery of some skills is required before progressing to other skills. Hierarchical analysis enables the instructor to organize skills from easiest to hardest, thus more efficiently organizing the course content.
As stated earlier, the instructor (or mentor) has the formidable task of guiding his various groups of students through the decision-making process. This can be particularly daunting, as no one person has faced all the problems which are to be solved, especially considering the quantity of problems the mentor must examine in order to help his students find solutions to those problems. For this reason I would be hesitant to use this approach, unless I only had a couple dozen students. I would imagine that the person who is able to overcome this disadvantage will have the satisfaction of knowing that his students are going out into the world armed with general problem-solving strategies which, with higher-order thinking skills such as synthesis, will enable them to tackle problems not covered in class.
I see online collaborative resources such as Elluminate as being instrumental to small groups with this approach. Elluminate and similar packages will allow students to get together to strategize and to work on group projects. They may have to be patient with their instructor, however, as he/she may struggle to provide the step-by-step guidance they need in solving problems. Synchronous instruction may be impossible in the case of large classes. The instructor may need to rely upon tutors, or point his/her students in the direction of online and other resources to help them learn problem-solving strategies.
A Guided Design-based course probably wouldn’t need an LMS such as Moodle in order to operate. This kind of course relies on communication between instructor and students, hence any e-mail supplemented by Messenger or Elluminate for instant communication would probably be adequate. Of course, one would also need an online evaluation tool, such as test.com.
References
Coscarelly, W.C., and White, G.P.; The Guided Design Handbook: Patterns in Implementation. (1986) Morgantown, WV: National Center for Guided Design.